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Gondola is a two-page cooperative/competitive card game with lovely art and layout.

You play as gondolieri loading cargo aboard your gondolas, with the help of your familia. Mechanically, it plays like blackjack---you're trying to load within a set number of cards/points---but also scores like poker, with the exact combination of cards in your gondola giving you multipliers.

A lot of the mechanics feel geared towards competition, and there's rules for gaining coin (the value of the cargo you successfully turn in) and reputation (the value of the cargo that you give to other people) but the game takes a strange turn at the end and no one wins or loses based on coin. Instead you score the group based on total coin accumulated, with a commendation going to the player who accumulated the most rep.

This takes a fair bit of tension out of the game, but it does make for a very interesting experience, as it gives the game a much more distinct sense of belonging to its in-universe culture.

Overall, Gondola is a neat card game that I can see working both as a bit of color in another fantasy rpg's campaign, or by itself as a low-key score-attack game to play while the group's still arriving. It's explained well, it has a clever concept, and I think there's potential for modding it into a minigame too. If you look cooperative card games, or you want a card game that teaches cooperative gameplay despite feeling initially competitive, I would highly suggest checking Gondola out.

Minor Issues:

-If everyone loads until they overload, the Wakemaker has a good chance of overfeeding, which makes group-overloading the optimal strategy. It also makes it possible for the Wakemaker to both overfeed and have a cargo total higher than at least one Gondolier, making it unclear which rule applies.